Decentralized Gaming - ICE Gaming

Virtual casinos in the Metaverse are moving millionaire numbers every month (Decentral Games/Disclosure)

A few years ago, betting became a craze that conquered fans all over the world, especially the online version. Games of chance such as roulette and blackjack also attracted millions of players in real places and on the Internet. With the advent of the metaverse, it was only natural that these Cosmos would meet. A casino in Decentraland shows that this mode is popular, moving more than R$ 13 million per month since its creation.

ICE Poker is a virtual casino that has attracted the attention of participants of Decentraland, one of the most popular blockchain metaverse in the world. On average, the platform receives about 6,000 people per day with virtual disputes – the prizes are cryptocurrencies or virtual currencies with no real value.

ICE Poker was created about three months ago and has generated about $7.5 million (R$40 million) in revenue since then. According to Miles Anthony, founder of Decentral Games, which is responsible for the effort, the virtual space has at least a thousand players connected at any given time of the day. In an interview with Coindesk, he said, "It doesn't sound like a big deal, but as a meta-universe it's very important, especially considering that the main problem with these celestial meta-universes is that they're empty."

Decentral Games started its operations more than a year ago, buying lands in Decentraland. Today, according to the publication, the organization has more than a thousand virtual lands in the metaverse, and its users make up nearly 30% of Decentraland's daily users.

Anyone can play gaming, roulette, blackjack or any of the games available on the platform for free in Metaverse, but those who want to pay cash rewards in cryptocurrency will need to purchase at least one official NFT from Decentral Games.

On the OpenSea platform where they are traded, digital goods are sold for 2.4 ETH at current prices (about R$37,000) or over $7,000 (about R$37,000). They are NFTs of clothes and accessories that can be used by avatars in the virtual world, such as hats, shirts, glasses and shoes.

To prevent this from becoming a barrier to entry, the platform itself offers a NFT rental system for players. Those with irreplaceable tokens can offer these items to other players who pay between 40% and 60% of the prizes earned through the game as rent.

According to Statista, the online gaming market moves nearly $60 billion per year, including betting, gaming and sports betting. If virtual worlds do become as popular as some large companies believe, it is likely that leisure activities (such as playing bets with friends) will partially migrate to virtual 3D environments.

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